[2022, JS] Exploring decision trees and optimal strategies for the game Wordle. Demo of efficient strategies.
[2014, JS] Works in browsers with WebGL enabled. Uses GLSL mainly for the path tracing, and has fairly realistic light transport (not currently spectral or polarized).
[2008, C++, Linux] Highlights common human-understandable patterns to eliminate candidates, using strategies up to swordfish/y-wing/coloring. Includes a command-line solver that outputs postscript or SVG step-by-step solution guides, and includes a GTK+/Cairo user interface for interactive solving.
Using edge-cases in HTML5 Canvas implementations, it's possible to create images that are different on most browsers without querying any browser information (via browser detection or reading Canvas pixels).
Not only does this allow creating unique images (try viewing the image to the left on other browsers), but it's possible to craft the ability to decide what to show for each browser.
Imagine someone tells you of a magical landscape where everywhere you go, the average elevation within 1km is always the same. Is there any way this landscape can have hills?
How can we choose a subset of $\{1,\ldots,n\}$ with as many elements as possible such that the sum of any two elements is distinct?
Currently, there are a number of HTML5 Canvas edge cases that display differently on different browsers. This is a list of all quirks that I've come across so far in Scenery development.