Tesserace 3D Path Tracing Test

Rays are fired from the camera out into the scene, bounce around according to physical models, and record when they hit a light source. Whenever anything changes, the scene has to be re-traced (it starts out noisy, but converges to the correct image).
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Movement Controls
WASD for forwards/backwards/sideways motion, arrow keys to rotate, and Q/E to roll.

Scene

Tone Mapping

Depth of Field
(perspective only for now)

Projection

Mouse Control




Environment


HDR Skies downsampled from Vizpeople's free (non-commercial) environment maps:










HDR Skies from openfootage.net free (attribution) environment maps:


Size

Future Thoughts

Like it? Send me your thoughts at jonathan.olson@colorado.edu
Fork me on GitHub